Y2 How to Write Stories for Games
EXTRA DEVELOPMENT
Maps
Ludology vs Narratology
Dialogue
Believability
Exposition
The Monomyth
Three Act Structure
The Fuel of Fiction
Y2 How to be a Lead Games Designer
Prototype, GDD and World Bible Submission
Character Choices/Skills
Map Making
Development Diary Intro
Y1 How to Make Game Prototypes
Coding Objects
AI Agents
Katamari Prototype Submission
Missile Shooter
Katamari Prototype Progression
Intro to C#
Y1 How to Design Levels for Games
Final Level Planning
Final Level Submission
Concept Art
3D Animation
2D Sprite Animation
Level Design
Y1 How to be a Games Designer
Procedurally Generated Game
The Art of Games Design Chapter 1
GDD and MDA
Genre's and Tropes
The Hero's Journey
Reach 100
Twine Story
Taxonomy and Game Dissection
Board Game Playthrough
Jobs in the Games Industry
5 Memories
My Podcast
Y1 How Games are Made
Maya Shape Creation
Game Jam 2
Unity Tutorial, Marble Run and Clicker Game
Maya UV Modelling/Unity Lighting
Game Jam 1
Contact
Elijah Abel
Y2 How to Write Stories for Games
EXTRA DEVELOPMENT
Maps
Ludology vs Narratology
Dialogue
Believability
Exposition
The Monomyth
Three Act Structure
The Fuel of Fiction
Y2 How to be a Lead Games Designer
Prototype, GDD and World Bible Submission
Character Choices/Skills
Map Making
Development Diary Intro
Y1 How to Make Game Prototypes
Coding Objects
AI Agents
Katamari Prototype Submission
Missile Shooter
Katamari Prototype Progression
Intro to C#
Y1 How to Design Levels for Games
Final Level Planning
Final Level Submission
Concept Art
3D Animation
2D Sprite Animation
Level Design
Y1 How to be a Games Designer
Procedurally Generated Game
The Art of Games Design Chapter 1
GDD and MDA
Genre's and Tropes
The Hero's Journey
Reach 100
Twine Story
Taxonomy and Game Dissection
Board Game Playthrough
Jobs in the Games Industry
5 Memories
My Podcast
Y1 How Games are Made
Maya Shape Creation
Game Jam 2
Unity Tutorial, Marble Run and Clicker Game
Maya UV Modelling/Unity Lighting
Game Jam 1
Contact
Board Game Playthrough
In class we were given the task to take the game Tic Tac Toe and make it so that it was for 3 or more players. My table decided to increase the size of the board and make it so that the board shrinks as you play.
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