In this lecture, we learned about map-making techniques and how to make a realistic/believable map. Many people choose to base their maps on real-world places but change it in some way (for example taking London and flipping it around) as this is guaranteed to work as a map because it works in reality. In class, we were tasked with making a developing city using grid paper to make the world/land that will be settled on and then using layers of tracing paper to make developments to the city and show how it grows over the years. I decided to make a place that wasn't based on any real-world influences but is very naturally believable (rivers coming from mountains and marshes and farms by water sources) I also decided to make the world in a fantasy setting so many buildings in the world are linked to magic and places you would only find in a fantasy world.
Above there are five different layers to the map, first there is the base layer which is just the land untouched, then there is a layer where civilisation has just started on it, then there is a layer 100 years after that civilisation was founded. We then did layers that showed where specific factions were and where buildings/places were and where certain weather occurs.
Because I changed the world where the game takes place I have decided that I will not be using that world and the game will take place in the Pyrewen HQ as depicted i my worldbuilding/World Bible for the game.