In class we were given the task to create a game that would generate level procedurally based on some sort of formula.
I came up with a game similar to Slay the Spire and Hades, but with a turn based battle system. In this game you would proceed through a series of 8 rooms with enemies all randomised through the use of cards, you would have a choice of 3 rooms to go onto after finishing a room and each room would have a different enemy. As you progress hrough rooms you will get items and boons through cards that you draw after finishing a level. When you reach the 8th level you have to face off against a boss with the weapons you have amassed through the rooms. Damage for both you and enemies is calculated through multipliers and dice rolls (except for certain weapons/boons).